01:41 mins video preview - 2 ‘panels’ of a 3-channel video installation


Gargoyle inflexion


Gargoyle inflexion (2012-14) is a 3-channel video installation, and one of two main creative works discussed in my Doctoral Research at the Royal Melbourne Institute of Technology’s Spatial Information Architecture Laboratory (the other being Chiase Traceur, 2007). Theorised through architectural thinkers Bernard Cache, and Shusaku Arakawa and Madeline Gins, the work poses a speculative fiction in which the historical archetype of the gargoyle returns as a contemporary figure of precarious becoming. Food, furniture, and the body combine to form a fragile co-existence, as I feed on my own brain, entering strange affective loops – or what i describe as an ‘autopoeitic cannibalism’. Food for thought.

Never one but many, the gargoyle is a hybrid chimera perched on the cusp of human and animal, embedded up to its armpits in architecture. In its contemporary guise it abandons the facade to find a new parapet - a stack of 5 chairs tethered together with tensegrity engineering. Rising up to gargle at the ceiling the gargoyle enters a loop of endless striving and a state of exhaustion. This is generated through the precarity of the chair stack, the strained musculature, and the constraint of the creature’s skin (black seaweed paper). The effect is intensified by the animated redoubling of the action in time and space, and the imperceptual reversal and perpetual looping of images in the three video panels – Portrait, Figure, Landscape.

Presentations: 
Glasshouse Gallery, New York, 2014
3rd Arakawa and Gins Conference, Griffiths University, 2010

Credits:
Performer, Writer, Director, Designer - Michael Hornblow; Producers - Christie Stott, Michael Hornblow; Director of Photography - Andy Lane; Camera Operators - Andy Lane, Sam Hoffmann, Paul Anderson; Costume Design - Romanie Harper; Gaffer, Chair Wrangler - Robbie Khol; Gaffer, Art Dept. Assist - Ric Richmond; Tensegrity Design Engineering - Jerome Frumar, Yi Yi Zhou; Video Documentation - Leah Smith; Thanks to - Andy Miller, Tony Yap

Animation & Compositing - Tim Budgen
Sound Design - Christian Olsen